From: viscous liquid (viscous_liquid@yahoo.com)
Date: Fri 14 Apr 2000 - 18:00:39 IDT
in my current application I am trying to display a mouse pointer. Now I have tried doing copying the setion of the screen where I am about to display mouse then I display the mouse. I have tried to ways to draw the mouse, one is to do a gl_putboxmask(), and second I have tried literally doing a series of gl_hline() and gl_setpixel(). Both of these methods cause the mouse to be very jumpy, I don't get a smooth flow of the mouse across the screen. I have tried to play with the sample rate to see if this helps but it doesn't seem to help. So does anyone know of some faster ways of drawing the mouse or other ways to help smooth out the mouse flow. Daniel Smith __________________________________________________ Do You Yahoo!? Send online invitations with Yahoo! Invites. http://invites.yahoo.com
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