Game development

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From: Markus Koskinen (mfkoskin@cc.hut.fi)
Date: Mon 17 Jun 2002 - 17:05:20 IDT


G'day,
I thought I'd mention that I put some of my older game-developing 
related SVGAlib code (in C) on my website. The code is old and messy 
(partially from '98), but some of it addresses some issues that
people, not unlike myself who are not very acquainted with programming 
tend to ask about. 

Raw keyboard access, an example of a proprietary image format, indexed
pixmap fonts, taking screenshots, audio using Midas, were issues that
puzzled me when I was learing to code with SVGAlib and took a considerable 
amount of time to get functional, partly because I was also only getting 
acquanted to C and linux, but nevertheless.

An example of a proprietary image format (draw images, get screenshots) :
http://www.hut.fi/~mfkoskin/i9r/

A small game using SVGAlib (raw keyboard, audio etc.) :
http://www.hut.fi/~mfkoskin/ufo/

Please note that this is old and inefficient code that I did mostly
years ago, and available mainly for reference. Be sure to improve
any stuff you copy :).

I haven't used SVGAlib for a while due to compatibility problems
with my video-card, and due to that and other hurries won't recode
any of the above material. Hopefully they will help you out more 
than they confuse you. Should you like to improve any of that
material, or think I can help you out somewhere feel free to send
me some email.

Cheers,
Markus.
____________________________________________________________________
Markus.Koskinen@hut.fi                   http://www.hut.fi/~mfkoskin
      Work fascinates me. I could sit and watch it for hours.


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