From: ANDREANI Xavier (andreanx@hotmail.com)
Date: Mon 14 Jan 2002 - 06:31:34 IST
Hi! I'm porting a red alert/command and conquer - like game to Linux, using svgalib. The game needs a resolution of 640*480 in 256 colors. I've got a laptop with an ATI Rage Mobility. I didn't manage to make this card work at resolutions of 640*480 and higher with the rage driver. There is a display, but it is cut, outside the screen and there's a hole in the middle......... The VESA driver didn't work at all. An error message told to recompile svgalib with a higher option in drivers.h, but it didn't work. I've recompiled my kernel with support for frame buffer device and everything's good now. Game is running at 250 frames/s (on windows on the same computer, it was running at 330 frames/s). Now, I've got to write a document in order to help people installing and playing the game, and I've got a question. If everything's working, that's if you have the choice between using the provided chipset drive, or the vesa driver, or the frame buffer driver, what's the faster option? Answer me quick, please... My work has to be finished this week. Xavier _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. ------------------------------------------------------------------ Unsubscribe: To: listbot@svgalib.org Body: unsubscribe linux-svgalib
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