From: herman_blues@geocities.com
Date: Fri 08 Dec 2000 - 07:00:22 IST
Hi, I have tested GGI with some S3 chipsets : Trio64V+, Trio3D and with Intel740 In all cases, it is pretty fast. The best advantage is that you code for a general interface for a virtual frame buffer with optimized clipping and Zbuffer routines, so you don't have to mess with X window programming. The Library takes care of the details of displaying on the target display! Besides, you don't need to be root for running GGI applications at full-screen! The library senses if you are running in X window or at the console and shows your graphics with full performance in a window or full screen. check this URL: www.ggi-project.org There is also a project to implement a GUI on top of GGI with OpenGL support! It is called the Berlin project. I liked the support for anti-aliased Fonts. (Which are not possible in X window). In case some one miss X window, there is also an implementation of an X server for the GGI. One of the Screenshots is really amazing : imagine a Cube that you can rotate with the mouse, in which there are GGI X servers and GGI applications running and displaying simultaneously on each face! Beside that, GGI supports multi-head or multiple Video cards and monitors In a short phrase: GGI is a paradise for graphics Geeks! :-) bye! On Sat, 2 Dec 2000, Matan Ziv-Av wrote: > > On Fri, 1 Dec 2000 herman_blues@geocities.com wrote: > > > I have a suggestion : > > use the GGI library ! > > The same binary runs in X window or in the console at full screen > > with full svga acceleration! > > On which hardware does GGI run full screen with full svga acceleration? > (Or even full screen without full svga acceleration?) > > > ------------------------------------------------------------------ Unsubscribe: To: listbot@svgalib.org Body: unsubscribe linux-svgalib
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