From: Matan Ziv-Av (matan@svgalib.org)
Date: Sun 12 Nov 2000 - 00:37:03 IST
On Sat, 11 Nov 2000, Remenic wrote: > I've ripped apart and played around with the 'cursor' demo in svgalib > 1.9.something. However, I couldn't get it to work in gl mode (you know, with > the diffirent contexts (virtualscreen, physical, etc). Anyone got some code > for me to make this happen? The problem is, I've been working on a little > strategy game, but the mouse is sloppy. If I look at games like RA2, then the > mouse is amazingly smooth, no matter how slow the game is. Could I get this > with use of the hardware cursor thing,or am I completely on the wrong road? If the driver supports hardware cursor, than it should be smooth. Otherwise, software cursor is used, and if you know a bit about cursors, you know this has much more chance to be smooth if implemented in the application itself. > Also, is the some documentation on the hardware mouse functions? Not much. All is in the message I sent to the list about this on April 16, re: svgalib-1.9.4. -- Matan Ziv-Av. matan@svgalib.org ------------------------------------------------------------------ Unsubscribe: To: listbot@svgalib.org Body: unsubscribe linux-svgalib
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