Re: SVGALib and Framebuffer-Console

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From: Michael Hunold (M.Hunold@t-online.de)
Date: Fri 23 Jul 1999 - 16:06:19 IDT


Hello all,

> But when I use high-resolution 'graphic-modes',
> the result is not quite what I expected:
> The screen switches to some resolution but
> there are only some pixels spread around the
> screen. The game ("quake2" for example)
> does not crash, but there is no usable picture.

I already solved the problem. I did not look at
the documentation, where this fact is mentioned.

/usr/src/linux/Documentation/fb/matroxfb.txt
says:

------------------------cut-----------------------
SVGALib
=======

Driver contains SVGALib compatibility code. It is turned on by choosing
textual
mode for console. You can do it at boot time by using videomode
2,3,7,0x108-0x10C or 0x1C0. At runtime, `fbset -depth 0' does this work.
Unfortunately, after SVGALib application exits, screen contents is
corrupted.
Switching to another console and back fixes it. I hope that it is
SVGALib's
problem and not mine, but I'm not sure.
------------------------cut-----------------------

CU,
Michael.


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