Re: running quake with Hardware-accelerated OpenGL

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From: Andy K. Jalics (ab212@acorn.net)
Date: Thu 05 Aug 1999 - 18:08:18 IDT


> Hello!
> About the Quake issue:
> I want to "upgrade" my vga card ( a S3 Trio64). I will replace it with
> a Hardware-accelerated OpenGL card.
> I am considering two options:
> 1.- Creative Labs Voodoo Banshee with 16MB of Ram
> 2.- Riva TNT with 16MB or TNT2 with 32MB
> I need your advice: Which card is better for playing Quake, Quake II,III
> in Linux.
The Banshee has the benefit of also working with GLIDE. (actually that's
how it is accelerated) However, I have a Banshee and the X server + glide
for it don't seem very optimozied. Quake II gets jerky. The Nvidia server,
from what I've seen on my friends computer looks better. I haven't gotten
Quake I to work, and I'm wondering if it is possible to. I can only run my
banshee accelerated in X, and Quake I seems to use svgalib for the
keyboard input. Also I don't see how a TNT could work with Quake I
either, because it also is GLX only. (obviously the TNT's do not work with
GLIDE)

I don't know. I suggest if you have a >200 megahertz go with the banshee.
Otherwise try the TNT. 

Just my two forints.

> Is there a significant improvement in running Mesa (OpenGL like) programs
> (games :-) in Linux with these cards?
Yes, depending on your processor. I don't recommend getting a card for a
low end pentium or 486. >=166 megahertz pentium is when it starts helping
alot. Before that your CPU is also a serious bottleneck. It will even help
there, but it will be marginal.

 ---
Andy Jalics (ab212@acorn.net)  		             
Linux: Have it YOUR way.
The Source is with you young programmer, but you are not a hacker yet.


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